Render an image as big as you want, but be prepared, it could take a while.
Designed for a large poster print to be framed (65" x ~28"). There's a mirror
in front of you and a mirror behind you, so you stare down an infinite tunnel. I
would have enabled higher levels of trace recursion, since the tunnel can't
really be infinite, and you can see where it ends (see bottom image), but this
took long enough as it is...
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Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing.........On (Method 1, Threshold 0.050, Depth 4, Jitter 0.05)
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
SSE2 detected - using SSE2 optimizations
Scene contains 325 frame level objects; 0 infinite.
Statistics for supercube bw_2.pov, Resolution 12000 x 5333
----------------------------------------------------------------------------
Pixels: 64008000 Samples: 971144256 Smpls/Pxl: 15.17
Rays: 20394017250 Saved: 0 Max Level: 20/20
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 19422872993 19422872272 100.00
Cone/Cylinder 48936420989 24281075956 49.62
Superellipsoid 48862160851 25000648628 51.17
Bounding Box 1488859569257 371880092352 24.98
Light Buffer 3536641101318 1039402680663 29.39
Vista Buffer 24715044302 11214484770 45.38
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 49349484822 Succeeded: 31723202773
Reflected Rays: 19422872994
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 240044
Peak memory used: 1380861 bytes
----------------------------------------------------------------------------
Time For Trace: 316 hours 54 minutes 53.0 seconds (1140893 seconds)
Total Time: 316 hours 54 minutes 53.0 seconds (1140893 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 154.03 seconds, user 1105622.56 seconds, total 1105776.59 seconds
Render averaged 57.87 PPS over 63996000 pixels
POV-Ray finished
---
That's about 13 days (2.4 Ghz P4 CPU).
Inset 1 (actual size), now that I cropped this out I can't find where it came
from.
Inset 2 (actual size), located about 50% from the top to the bottom; about
25% from the left to the right in the original image).
mh-z cg/Tunnel
Document path:
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